Quest For Glory: A Retrospective

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2 Responses

  1. Zac Green says:

    Another great thing about the series was that it actually gave you viable narrative paths if you *didn’t* choose to go the “honorable” route. Some were game ending from a technical standpoint (a certain choice magic users could make in the second game) but still viable within the story, and others allowed you to play through the entire series as someone who, while technically the hero, was far from heroic in the conventional modern sense. Referring of course to the ability of “Thief” heroes to steal everything that wasn’t nailed down and even graduate to an almost hidden bit of some proper villainy in the fourth installment.

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